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Paul Konieczny

MetaVRse is a low-code, real-time 3D creation platform for the future of human communication, collaboration, culture, and commerce. We work at the intersection of training, marketing, and retail.

Our mission is to Metaverse creation for everyone.

Tell us about yourself?

I have an engineering background. However, my passion has always been business and entrepreneurship. I’ve started several successful businesses in my career. My last business, “NRI”, was started with a $20,000 loan, and within three years, we grew it to over 100 employees with production facilities in Canada, the U.S.A., and Dubai. NRI was recognized as one of the top 500 fastest-growing companies in Canada. Through this success, I gained invaluable business and entrepreneurial experience that helped to propel me to think big and find solutions to large problems.

Being a serial entrepreneur in 2015, I decided it was time for a change, and a new challenge/opportunity presented itself. With the right tools in hand, I founded the next company on my list called Live Roads. With Live Roads, we developed a set of unique technologies that enabled drivers to have Lane Level navigation right from a mobile phone. Coincidently, one of the technologies we pioneered was a proprietary 3D rendering engine that was used to visualize virtual assets in our 3D map.

About a year after starting Live Roads, I recognized that the most valuable piece was the 3D rendering technology. With that knowledge, we decided to pivot the company to developing a 3D Web Platform that was focused on the 3D technology we had pioneered. This led to the inception of the MetaVRse Engine.

If you could go back in time a year or two, what piece of advice would you give yourself?

To stay focused! It’s easy to get distracted and attempt to boil the ocean. However, focus is crucial to the success of any business. As we saw opportunities to generate revenue, we defocused ourselves slightly and wrongly presumed that it would be simple to switch back and forth. Also, I would tell myself that this is a long journey that requires patience and perseverance. I would also give myself a warning about COVID-19 and how to prepare everyone for the challenges ahead.

What problem does your business solve?

The creation of 3D experiences and Metaverse worlds is reserved for an elite group of programmers, coders, designers, and artists. By 2030, every organization in the world will leverage 3D technologies, and there will be a massive shortage of talent to build these. MetaVRse is easy to use through a drag-and-drop and low-code development environment.

Incumbent 3D creation platforms do not work natively on the web. MetaVRse is 100 per cent web-based.

What is the inspiration behind your business?

Until now, most people have been locked out of the 3D creation process. MetaVRse was built based on six years and over 100 projects with Fortune 500 companies, understanding their needs and requirements over the next decade.

What is your magic sauce?

MetaVRse is built on a proprietary technology stack that offers the following exclusive features;

  1. Web-based, low-code, real-time 3D creation and consumption
  2. Enterprise-focused platform features (multi-editor and multi-user)
  3. Build once, deploy everywhere – OS, Browser and Device Agnostic
  4. Custom Avatar System
  5. Millions of polygons on a mobile browser

What is the plan for the next 5 years? What do you want to achieve?

One million creators building solutions in training, marketing, and retail.

Ideal press release November 6, 2024:
“MetaVRse platform now being used by 90 per cent of the Fortune 500 companies for training, marketing, and/or retail.”

What is the biggest challenge you’ve faced so far?

Being a self-funded, “bootstrapped” organization working with the world’s largest organizations has pushed us to deliver at the highest levels.

After five years of development, we launched MetaVRse Engine 1.0. We quickly realized that the product architecture was not going to serve the needs of our enterprise clients. We made the difficult decision to completely re-architect and rebuild the product from the ground up. This took two years and millions in investment without external investment.

How can people get involved?

People who are interested in using the MetaVRse Engine or partnering with MetaVRse Studio to build 3D experiences and/or Metaverse worlds for training, marketing, and enterprise can visit: